![]() ![]() Sadly Square went in such a different direction with the sequel that I didn’t enjoy it very much. The graphics in 3rd Birthday were done very well for being on the PSP. I can only imagine the amazing graphics Square Enix would be able to bring to a ground up remake. Parasite Eve hasn’t aged too well graphically, and sometimes it is pretty ugly to look at when I’m playing it, but everything else holds up so well. Hopefully they wouldn’t make Parasite Eve episodic I’m not a fan of that style of storytelling. Final Fantasy VII is getting a nice facelift, albeit episodically, but they are still doing it. Square Enix would be able to do wonders with the new technology they have and they could easily put Aya back in New York with updated graphics. ![]() When I replayed the title recently the game gave me chills due to a pan of the New York skyline seeing The World Trade Center brought back both good and bad memories. I had never experienced that before now it is common for an entire city to be digitized into a game perfectly, but back then that aspect was in its infancy. Once you get to a certain point in the game you can travel to certain places in New York City such as Central Park, The Museum of Natural History and so on. ![]() ![]() I had been to New York a few times before I purchased this game and playing in a digital real life city was something new. Battles were enjoyable instead of a huge pain, and I looked forward to fighting all these mutated creatures. This combat worked great for the game I would shoot the mutant with my upgraded pistol and then run away while the mutant shot out attacks. Instead Aya has a combat meter that slowly fills up after each attack, but instead of standing there waiting to be attacked, you have full control of Aya and can run around the battle area to avoid hits. Why in God’s name would anyone hit someone, then pause their attack and wait to get hit by the other person? Thankfully Square Soft did not have complete turn-based combat in this game, or I’m sure I would have shelved it like I did with Final Fantasy VII. Turn-based fighting always left a bad taste in my mouth I never really understood it. Resident Evil had the tank controls but I never had to shoot and then wait for the zombie to bite me. The only reason that it wouldn’t be Parasite Eve is if Square Enix still has a desire to work on the franchise themselves.Most of the games that I had played up to that time had very fluid combat or at least fluid for the time. Not only would it likely be popular amongst 90s and 2000s gamers, but it could also serve as a gauge of the public’s interest in future games. While Parasite Eve isn’t on-rails like those two other games, it’s still closer in feel than the JRPGs Square Enix Japan is known for.Īfter the success of Resident Evil 2: Remake, and the general resurgence of horror games in recent years, Square Enix and Forever Entertainment teaming up to get something of their own out there makes a ton of sense. In addition to developing Panzer Dragoon: Remake, Forever Entertainment is also working with Sega on remaking their on-rails horror game franchise, House of the Dead. Parasite Eve merges shooter, RPG, and Japanese horror elements into a package that once had worldwide appeal and was considered a major franchise for Square/Square Enix. In spite of that, it’s beloved by older fans that got to experience the series on the PS1. Parasite Eve is a series that Square Enix hasn’t shown a ton of interest in working on. ![]()
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